Topic, depth, and pacing are scoped around your team's tools, testing maturity, and goals before day one.
One focused 90-minute workshop or a multi-week program. We scope the mission to fit what you've got to spend.
Train from anywhere online, or in person if your team is near Los Angeles or elsewhere in California.
Core UX principles, why design decisions should be validated with users rather than opinion, and how design fits into the product process.
Running lightweight research and usability tests to uncover real user pain points before redesigning anything.
Structuring content and navigation so users can find what they need without friction or guesswork.
Translating flows into low- and high-fidelity wireframes, and designing interactions that feel intuitive.
Typography, color, spacing, and building a reusable design system your team can maintain long after training ends.
Building clickable prototypes and handing off clean specs to developers without losing design intent along the way.
This is a sample flight plan, not a locked syllabus. During scoping, we swap modules in and out, adjust depth for beginners vs. experienced designers, and build examples straight from your own product wherever possible.
Building design capability from the ground up and want the whole team speaking the same UX language.
Wanting to improve usability of key purchase flows without relying on an agency for every change.
Standardizing on a consistent design process across features, squads, and product lines.
Needing to understand design systems and handoff conventions for smoother, faster collaboration.